Articles Open access

  • 0Citations
PDF Cite this article Article information

Teacher Strategies Assisted by Game-Based Learning (GBL) Models in Overcoming Students' Low Learning Motivation at Wali Songo Madrasah Tsanawiyah

Authors

  • Wahyu Alifia Universitas Islam Yasni Bungo
    • Conceptualization
    • Methodology
    • Writing – Original Draft Preparation
  • Andryadi Universitas Islam Yasni Bungo
    • Validation
    • Data Curation
  • Dedi Yuisman Universitas Islam Yasni Bungo
    • Resources
    • Methodology

DOI:

https://doi.org/10.59211/mjpjetl.v4i2.357

Keywords:

Teacher strategies, Game Based Learning (GBL), learning motivation, learning process, Islamic junior high school.

Abstract

This study was motivated by the low learning motivation of students at MTs Wali Songo, as reflected in their limited participation, lack of attention during lessons, and low engagement in classroom activities. The study aimed to describe the condition of students' learning motivation, teachers' strategies assisted by the Game Based Learning (GBL) model to overcome low learning motivation, students' responses to the implementation of GBL, the supporting and inhibiting factors, and the impact of GBL on students' learning motivation. This research employed a qualitative approach. Data were collected through observations, interviews, and documentation. The data were analyzed using data reduction, data display, and conclusion drawing, while data validity was ensured through source and technique triangulation. The findings revealed that students' low learning motivation was influenced by both internal and external factors. Teachers implemented Game Based Learning systematically through planning, implementation, and evaluation stages, creating a more interactive, enjoyable, and student-centered learning environment. Students responded positively to the implementation of GBL. Its successful implementation was supported by teachers' creativity, the principal's support, students' enthusiasm, and adequate learning facilities, although limited instructional time and differences in students' academic abilities remained challenges. Overall, the implementation of Game Based Learning effectively enhanced students' learning motivation, active participation, self-confidence, collaboration, and engagement in the learning process.

Authors and contributors

3
  • Indonesia

    Author

    Universitas Islam Yasni Bungo

    • Conceptualization
    • Methodology
    • Writing – original draft
  • Indonesia

    Author

    Universitas Islam Yasni Bungo

    • Validation
    • Data curation
  • Indonesia

    Author

    Universitas Islam Yasni Bungo

    • Resources
    • Methodology

Downloads

Download data is not yet available.

References

Ayunda, B., Amelia, D., Wulan, P. N., Nichla, S., & Attalina, C. (2026). Penerapan Model Game Based Learning untuk Meningkatkan Motivasi Belajar Siswa MI Implementation of Game-Based Learning Model to Increase MI Students ’ Learning Motivation. 3, 4983.

Azzahra, A. N., & Ginting, N. (2024). Penerapan Metode Game Based Learning Dalam Upaya Meningkatkan Motivasi Belajar Siswa Kelas Viii Di Smp Muhammadiyah 4 Medan Helvetia. Hikamatzu Journal of Multidisiplin, 2(1), 212.

Islam, K. R., Komalasari, K., Masyitoh, I. S., Juwita, J., & Adnin, I. (2024). Pengaruh Model Pembelajaran Game Based Learning terhadap Motivasi Belajar Peserta Didik. Ideas: Jurnal Pendidikan, Sosial, Dan Budaya, 10(3), 619. https://doi.org/10.32884/ideas.v10i3.1640

John W. Creswell & J. David Creswell. (2023). Desain Penelitian Pendekatan Kualitatif, Kuantitatif, dan Metode Campuran. Sage Publications.

Luh, N., Andika, P., Agustini, K., Gde, I., & Sudatha, W. (2025). Studi Literatur Review: Peran Media Game Based Learning terhadap Pembelajaran. Didaktika: Jurnal Kependidikan, 14(1 Februari), 799–812. https://mail.jurnaldidaktika.org/contents/article/view/1645

Matthew B. Milles, A Michael Huberman, J. S. (2020). Qualitative Data Analysis: A Methods Sourcebook. Sage Publications.

Meningkatkan, D., & Belajar, M. (2024). EVALUASI LITERATUR TERHADAP PENGARUH GAME-BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Gingga. Pendas : Jurnal Ilmiah Pendidikan Dasar, 09, 389.

Rameria, J., Nainggolan, B., Sinaga, R., Tarigan, P. S., Gaol, L., & Simarmata, E. J. (2026). PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING ( GBL ) TERHADAP MOTIV ASI BELAJAR SISWA KELAS IV DI SD SANTO. (1), 8.

Rifka Alkhilyatul Ma’rifat, I Made Suraharta, I. I. J. (2024). No Title 済無No Title No Title No Title. 2, 306–312.

Septianing, I., Melati, L., Deo, N. C., & Destiani, W. (2024). Pengaruh Penerapan Game Based Learning Terhadap Motivasi Belajar Siswa Sekolah Dasar Learning ( GBL ) atau pembelajaran berbasis permainan . Game Based Learning merupakan metode memperoleh konsep dan keterampilan baru melalui penggunaan permainan digital. Khatulistiwa Jurnal Pendidikan Dan Sosial Humaniora, 4(1), 94–103.

Sofhan, I. K., Indahwiya, N., & Susetyo, A. M. (2026). Efektivitas Model Game Based Learning dalam Pembelajaran Bahasa Indonesia Kelas XII IPS SMA Bima Ambulu dikritik , karena ini dipandang sebagai pembelajaran yang tidak memberikan keleluasaan. Jurnal Ilmu Bahasa, 2(November 2025), 56–72.

Sugiyono. (2023). Metode Penelitian Kualitatif : Untuk Penelitian Yang Bersifat: Eksploratif, Enterpretif, Interaktif dan Konstruktif. ALFABETA.

Downloads

Published

24-07-2026

Issue

Section

Articles

URN

Article metrics

  • 0Views
  • 0Downloads
  • 0Citations

Article statistics

  • 0 Abstract views
  • 0 Downloads
  • 0 Citations

Views and downloads per month

Abstract views Downloads

No views or downloads in the last 12 months yet.

Counted by OJS (COUNTER R5 usage statistics).

References

12
  1. Ayunda, B., Amelia, D., Wulan, P. N., Nichla, S., & Attalina, C. (2026). Penerapan Model Game Based Learning untuk Meningkatkan Motivasi Belajar Siswa MI Implementation of Game-Based Learning Model to Increase MI Students ’ Learning Motivation. 3, 4983. Google Scholar
  2. Azzahra, A. N., & Ginting, N. (2024). Penerapan Metode Game Based Learning Dalam Upaya Meningkatkan Motivasi Belajar Siswa Kelas Viii Di Smp Muhammadiyah 4 Medan Helvetia. Hikamatzu Journal of Multidisiplin, 2(1), 212. Google Scholar
  3. Islam, K. R., Komalasari, K., Masyitoh, I. S., Juwita, J., & Adnin, I. (2024). Pengaruh Model Pembelajaran Game Based Learning terhadap Motivasi Belajar Peserta Didik. Ideas: Jurnal Pendidikan, Sosial, Dan Budaya, 10(3), 619. https://doi.org/10.32884/ideas.v10i3.1640 DOI Google Scholar
  4. John W. Creswell & J. David Creswell. (2023). Desain Penelitian Pendekatan Kualitatif, Kuantitatif, dan Metode Campuran. Sage Publications. Google Scholar
  5. Luh, N., Andika, P., Agustini, K., Gde, I., & Sudatha, W. (2025). Studi Literatur Review: Peran Media Game Based Learning terhadap Pembelajaran. Didaktika: Jurnal Kependidikan, 14(1 Februari), 799–812. https://mail.jurnaldidaktika.org/contents/article/view/1645 URL Google Scholar
  6. Matthew B. Milles, A Michael Huberman, J. S. (2020). Qualitative Data Analysis: A Methods Sourcebook. Sage Publications. Google Scholar
  7. Meningkatkan, D., & Belajar, M. (2024). EVALUASI LITERATUR TERHADAP PENGARUH GAME-BASED LEARNING DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA Gingga. Pendas : Jurnal Ilmiah Pendidikan Dasar, 09, 389. Google Scholar
  8. Rameria, J., Nainggolan, B., Sinaga, R., Tarigan, P. S., Gaol, L., & Simarmata, E. J. (2026). PENGARUH MODEL PEMBELAJARAN GAME BASED LEARNING ( GBL ) TERHADAP MOTIV ASI BELAJAR SISWA KELAS IV DI SD SANTO. (1), 8. Google Scholar
  9. Rifka Alkhilyatul Ma’rifat, I Made Suraharta, I. I. J. (2024). No Title 済無No Title No Title No Title. 2, 306–312. Google Scholar
  10. Septianing, I., Melati, L., Deo, N. C., & Destiani, W. (2024). Pengaruh Penerapan Game Based Learning Terhadap Motivasi Belajar Siswa Sekolah Dasar Learning ( GBL ) atau pembelajaran berbasis permainan . Game Based Learning merupakan metode memperoleh konsep dan keterampilan baru melalui penggunaan permainan digital. Khatulistiwa Jurnal Pendidikan Dan Sosial Humaniora, 4(1), 94–103. Google Scholar
  11. Sofhan, I. K., Indahwiya, N., & Susetyo, A. M. (2026). Efektivitas Model Game Based Learning dalam Pembelajaran Bahasa Indonesia Kelas XII IPS SMA Bima Ambulu dikritik , karena ini dipandang sebagai pembelajaran yang tidak memberikan keleluasaan. Jurnal Ilmu Bahasa, 2(November 2025), 56–72. Google Scholar
  12. Sugiyono. (2023). Metode Penelitian Kualitatif : Untuk Penelitian Yang Bersifat: Eksploratif, Enterpretif, Interaktif dan Konstruktif. ALFABETA. Google Scholar

Cite this article

Wahyu Alifia, Andryadi, & Dedi Yuisman (2026). Teacher Strategies Assisted by Game-Based Learning (GBL) Models in Overcoming Students' Low Learning Motivation at Wali Songo Madrasah Tsanawiyah. Journal of Education and Teaching Learning, 4(1), 1553–1560. https://doi.org/10.59211/mjpjetl.v4i2.357

Comments

Comments are checked by the editorial team before they appear. Keep to the article's content; personal attacks, advertising and spam are removed.

  1. Loading comments…

Write a comment

Report a concern about this article

Use this form to tell the editorial team about an error, plagiarism, image or data manipulation, an authorship dispute or another concern. The editors handle it under the journal's Corrections and retractions policy. The authors are not told who reported it. Read the Corrections and retractions policy

Teacher Strategies Assisted by Game-Based Learning (GBL) Models in Overcoming Students' Low Learning Motivation at Wali Songo Madrasah Tsanawiyah

What is the concern? *

Your details (seen only by the editorial team)

Most read articles by the same author(s)

Publish your research with us

Open access, peer reviewed, with DOI for every article.